A few days ago I finished reading Deadly Election by Arthur Crandon. The prologue features a very violent rape that left me unsettled. While it did set the tone for the rest of the book, it didn't feel necessary. The scene takes place during the Japanese occupation of the Philippines. Though historically correct, it adds nothing to character development. None of the characters mentioned in the scene ever appear again. All it did was create a very icky feeling.
Deadly Election by Arthur Crandon
Of course, this is how we should feel about rape. But should we be writing about it?
Another book I read this year, Mythology by Helen Boswell, deals with rape in a completely different way. The main character is a survivor of date rape. It is a key reason for her entire demeanor. While it's not a story about rape, the act completely changed the character and impacts her story arch. Mythology's target market is young adult and I couldn't help but feel the whole rape back story would be gutted if she published through one of the big publishing houses.
But they should be reading about it. Because it happens. And maybe seeing character who is real and flawed and still in love with life after being violated will help other victims. Actually I shouldn't use that word. It has a bad connotation. In mythology, Hope is not a victim. A horrible thing happened to her but she does not let it destroy her. She doesn't begin a series of revenge murders. She struggles to get back to real life. When she has a chance to violently punish the rapist she chooses differently. She decides that she will not be defined by the actions of another.
NOTE: There's an entire sub-genre of movies about rape and revenge
My first book, Council of Peacocks, had a rape scene until a few drafts ago. One of my beta readers, Charles Ekeke, told me it made a certain character completely unlikable. That character is immortal and it happened over a thousand years ago but it was unforgivable. It was also not relevant. It felt gratuitous. Cheap, actually. So I took it out.
Reading Deadly Election and Mythology helped me realize something very important. Independently published writers have no real filters. We can write about anything. No one is telling us we can't do something. So why not pick something meaning, a story no one else is brave enough to tell?
Mythology by Helen Boswell
My next book, A Fallen Hero Rises, features Tadgh Dooley: a high school student who is also the victim of gay bashing. He and his boyfriend are attacked by classmates. Tadgh is hospitalized and his boyfriend is murdered. Unfortunately for the attackers, Tadgh has superpowers and uses them to take revenge.
I realized that was too one-dimensional so I went further. The book takes place after the assault and after the revenge. It's more about Tadgh dealing with what he allowed himself to become because of his anger and loss. And, because it's an epic fantasy set on an alien world, there is also magic, zombies and dragons.
Conclusion
As independent writers, we can write about anything we want to write about. However, we should think long and hard about what we're trying to say. Just because you can write about it doesn't mean you should. Trivializing rape serves no purpose and helps no one. We should strive for something better.
A few months ago I put up a post called Have We Become Too Nice? I had finished a book by a fellow indie write. Well, by finished I mean gave up on. I'd spoken to the author several times about the problems in the book. He contacted and hired an editor to help fix the book and gave me another copy.
It was better but still completely unreadable. I then sent a private email to the author telling him my concerns. Here's what I sent (May 29th)
I read through the new edition. I did get further.
However, there are still some very serious problems with this edit.
1) No chapter breaks. You need to put in
something every 10-20 pages showing "end scene". Right now you are
using "***" for that. But it all seems like one, very long chapter.
There are 117 pages and only 3 chapters.
2) Capitalization. When Wenzo speaks you do not
capitalize the first letter of the sentence. It was jarring but I assumed it
was just meant to show he had a small voice. However, you also do not
capitalize the first letter of the sentence when the troll speaks. That's kind
of when I gave up reading any further.
3) Characters. You have too many characters
introduced too quickly. I lost track of who was who. This is something editors
and beta readers gave me heck for. Too many Points of View (POV). I would
recommend focusing solely on one of two characters. If it was my choice, I'd
focus only on Valus.
4) Pacing. Too much happens too quickly. Take your
time. You know you took out some of the worldbuilding. Replace it with more
character interaction (e.g. banter) and scene descriptions.
5) Grammar. There are far too many grammar errors.
I know you hired an editor. Whoever you had go through this did you a grave
disservice. If you paid them, they basically robbed you. Just a few
examples:
pg 1 "The
blow was deadly, and they both knew it" - there should be no comma.
pg. 2 "Each
of the three major races, men, elves, and dwarves, sent their best warriors,
sorcerors, clerics, druids, and trackers to teach them for an undetermined
length of time." - should be "Each of the three major races - men,
elves, and dwarves - sent..."
pg. 4
"Master! Master!" came the frantic cry resounding loudly off the cold
stonewalls of the corridor. - Should be "Master! Master!" The frantic
cry resounded loudly off the cold stone walls. Anything after a ! needs
to be a new sentence.
pg. 4
"You must come with me Master, something terrible hast happened last
night," the words seemed as if they came from a frightened child, even
though the dwarf was in his second year of training, his composure was solid. -
Most of these commas should be periods. "You must come with me
Master. Something terrible happened last night." The words seemed as if
they came from a frightened child. Even though the dwarf was in his
second year of training, his composure was solid.
(avoid hast. It's archaic unless you want do all
dialogue in Shakespearean English...which I don't recommend)
Also this is contradictory: either he is a
frightened child or his composure is solid. Not both.
pg. 5
"To where? To where must I go young one?" - "Where should I go,
young one." or if you want Shakespearean it would be "Whither must I
go, young one." Again, I don't recommend old style English. It will
alienate most readers.
pg. 7 "Who
was on guard last night?" the question was quizzical, but also filled with
anger. - Should be "Who was on guard last night?" The question was
quizzical but also filled with anger. The T needs to be capitalized and there
should be no comma.
6) Telling instead of Showing. You can solve this a
few ways. Instead of long periods of exposition, have characters talking.
Or have characters read information from a book. Or have teachers grill
students as if in history class. For example:
pg. 5 "The great weaponsmiths (not this should
be one word, not two) forged the Phoenix Blade sixty years earlier for use
against Mashu and his armies." This is what they mean by
"telling". It sounds like something out of a history book. Try:
"I knew the men that forged this," Valus
said. "They were the greatest weaponsmiths of their time. Do you
remember why it was forged?"
"Of course Master," the student replied.
"It was used against Mashu and his armies in....(then you can add in
as much world building as you want and most editors will find it acceptable.
Suggestions:
Try to keep your sentences short. When I teach
composition classes, I tell my students to try and keep sentences under 20
words long. Any longer and you risk the reading not comprehending the meaning
of the sentence. Each sentence should have only one main idea. Using the
example from above, a stronger composition would be "There were three
major races - men, elves and dwarves. Each sent their finest to teach at the
school. Sorcerers, clerics, druids and trackers arrived and remained for an
indeterminate time.
To give you an idea of how much time I spend
editing, my novel Council of Peacocks is on currently out with the 3rd group of
beta readers. That is after 7 rounds of edits. The last time I edited I
averaged 1 hour per page, spending 5-10 hours a day editing for nearly 2
months.
***
I'm sorry I can't give a better review. I wish I
had time to offer a full line edit but I'm completely swamped right now. I
understand if you want to choose to ignore everything I've said. If you are
happy with the amount of sales you're generating do nothing different. However,
if you want to increase your sales you will need to spend significant time
reworking this novel.
I did not get a response. I waited several weeks and then, with no further communication, I posted my review on Amazon and Goodreads. My review was as kind as I could be.
And then today I received this incredibly unprofessional response from Kimberly Rieckmann who just so happens to be the editor of this piece. Here's what she had to say:
I thought about just letting it go I think I've been kind enough. Here was my response.
To be clear, I'm not blaming the writer on this one. I think the fault lies very much with the editor. If you are going to call yourself an editor and charge for it you should at least understand basic grammar rules. That's not even editing; it's simply proofreading which Kimberly Rieckmann did not do either. To follow that up with criticizing an honest review is unprofessional and just ridiculous.
To conclude: Do not hire Kimberly Rieckmann for her editing. Her website is here (Kim's Editing Services) if you want to check her out. But I wouldn't.
P.S.
The editor has since removed her posts from Amazon, probably because I sent an email to the author suggesting he speak with her.
April M. Reign is the author of several fan-favorite series (e.g. Dhellia Series, Mancini Saga, Disciples of the Damned Series, etc.) I met her on Twitter. However, after following her on Facebook I became a huge fan. Not just of her writing, but of the way she interacts with her fans.
And her fans love her. I wanted to find out how she was so prolific and how she managed her brand. I was fortunate enough to be granted an interview.
1. You are very prolific. From
the looks of it, you have 5 series (including HASH, book 1 in the Imprint Trilogy), several
standalone books and you’re also branching out into horror. What’s your secret
for getting so much work done?
My
secret is consistency. Every
day, I sit in front of my laptop and I write. I may only write 200 words (on a
bad day) or 3000 words (on a good day) but there is never a day that goes by
when I don’t write. Consistency combined with my overly
active imagination gives me the foundation to create new storylines and
constantly provide new books for my readers.
2. With so many projects on the
go, is it difficult keeping your stories straight? Have you ever mistakenly put
a character into the wrong series?
I
don’t usually put a character into the wrong series but I do have a tendency
to mix 3rd and 1st person narrative. I’ve written three of my series in
1st person and two in 3rd person. At times, it gets confusing. (smile)
As
far as keeping my stories straight, (Laugh) I have to reread each book in a
series before I can write the next one, so that I keep the voice of my
characters the same. With so many series going at once, I find this is the best
way to keep it all straight in the chaos that I call my…creative mind.
3. You are a very proud mother.
What do you think is the greatest lesson you’ve been able to teach yoursons? What’s the greatest lesson they have taught you?
Yes,
I am a very proud mother of two amazing sons. Although, I’ve taught my boys
many lessons in life, I’d have to say one in particular stands out above the
rest… Finding and following their dreams.
Hard work, perseverance and determination are important factors in
achieving their dreams and making them reality. I’ve tried to lead them by example.
They
have taught me a thousand different things. But if I had to choose one, I’d say
they’ve taught me the importance of being patient.
4. You also have very devoted fans: almost 25,000 on Twitter, over 3,000 on Facebook, and you have comments
on all your blog posts. Does that put more pressure on you creatively or does
it inspire you to work harder?
Both!
I have supportive, amazing readers. They’ve watched me grow as an author. I can
honestly say that my readers inspire me to work harder, and create different worlds
where they can truly get lost. Of course, that also puts creative pressure on
me, but I thrive in the midst of pressure.
5. “The Dhellia Series Fun Video”
is a superb video. Very simple and yet highly polished and professional. Who
did the video and what was the process like for you? What do you think makes
for good video promotion.
Well,
I’m not an expert on video promotion. One day, I was browsing the internet, and
I saw this cool thing called a whiteboard video used as advertisement. I
searched high and low for someone to create this video, but every company I
researched had prices that ranged from $1500.00 to $10,000.00. That was
certainly out of my price range for promotional tools. Then I found a person on
a discount website that could do the video for me at a reasonable price.
I
love the video and it gives The Dhellia Series a thirty-second opportunity to
shine.
6. Lastly, if you could give fellow
writers one piece of advice on how to promote their products whatwould it be?
Be
consistent with writing. One published story is an accomplishment, but a reader
who enjoys your work will want to read more than one story. Are you giving them
a selection? Sometimes individuals will wrap themselves up in promoting one
story and they will forget to write the next. Your name is your brand, write
the next story and your fans/readers will follow you.
Here is part two of my interview with author Luke Bellmason.
You did the cover for Canterbury Tales yourself.
It’s very impressive, a rarity for authors. Simple and yet instantly
recognizable. Is there a difference, for you, between writing and creating
visual art?
Thank you for
saying so. I am so critical of my own work and it's almost impossible to judge
yourself. I think there is link between all of the creative arts. music,
painting and writing and it's aesthetics. It's such a difficult concept to
grasp because it's entirely subjective. Two people might agree that something
looks beautiful but ten others might not. Who is right? I know when I've done
something that looks right image wise, but I can't explain how. I just look at
it and say to myself "yes, that's right." When someone else agrees that's very
pleasing. I only wish it were that easy with writing, I am never quite sure
whether that's good or not. There's a lot less certainty.
I think I must
have a visual sort of mind, I tend to visualize everything in the story before
I ever write it down. The writing part is the last part, like the events have
happened and the words are just the 'reporting' of those events. I did a two
year course in visual communications about six years ago and, even though I
can't draw that well and have never seriously considered working in the
industry professionally, I learned how to present things professionally. How to
'sell' yourself and take a professional attitude to manage deadlines and such.
It seems like something so simple now, but before going to college I would
start projects and never finish them, or never plan them out to how I would
complete them. I'm a lot more workman-like about my writing as a result of that
and it's certainly come in very handy to know how to do typesetting and produce
stuff for print and all that.
The other great
thing I learned at college was to be experimental. You have to do something
which will stand out. Everyone has access to Photoshop and computer imaging
software these days but they are just tools. There's a great temptation to let
the computer do all the work but then you'll simply end up with something
which looks exactly like everyone else's.
At college, they
would encourage us to go out and photograph 'textures' or to collect unusual objects,
or do something else totally random. Then we'd have to incorporate these into
our work. It made us think differently and come at things from another
direction. I have certainly tried to apply this ethos to my writing.
Like the story
I'm working on at the moment, which has the plot line of 'discovery'. The main
character discovers something which ends up changing his life and leading him
in turn to discover something fundamental about himself. I took the word
'discovery' as a theme and 'discovery' wrote the first draft instead of
carefully outlining it like I normally would. The result was a different story
to the one I would have written if I'd planned it, probably. I don't actually
know this for certain of course. I would be inclined to say I learned 'to think
outside of the box' if that phrase wasn't so hideously overused.
Describe your writing process? How often do
you write and how long per session?
I write do a lot
of my writing at work, in the truck or sitting in the driver's waiting room. I
can easily clock up three or four hours of sitting-around-time a night. Having
said that, I do have an iPad and waste a huge amount of that time on twitter,
or watching TV shows and movies.
I recently set
up a very convoluted system for making myself write, which involved writing a
text adventure game. Check my blog for more details. It's completely crazy, and
I know it's crazy, but it seems to be working. It goes back to what I said
about being experimental. Nobody in their right mind would waste time creating
a text adventure game to help them write a novel, but doing the obvious and the
expected is only a sure route to creating something obvious and expected.
The first four
tales took over four years to write, but it allowed me to develop a kind of production
line system where I start out with a concept, themes and a plot then go on
through drafts on to a final version.
So to begin with
I draw up (with coloured lines and everything) an outline for each main
character. If you've seen that video of Kurt Vonnegut explaining Cinderella and
other classic tales, you'll get the idea. That outline forms the basis for the
first draft, which is a really free-flowing exploration of all the ideas I've
had for the story. I don't hold anything back, I just chuck everything in.
Usually the story has been gestating for months and rolling around inside my
head. I like it best when the first draft spills onto the screen in a couple of
weeks.
Sorting out the
mess of the first draft is the task of the second draft, which is where I try
and figure out where the scenes are, and each scene has to advance the plot.
This is vital with a short story where space is at a premium, but it also keeps
the story moving along and I like to switch up locations a lot too, have
contrasts between scenes so the mood changes and the reader gets a sense of
following the character through their journey.
The third draft
is where I edit down, make things clearer, try to cut out scenes which aren't
necessary or merge scenes. It's great when you can double up things too, like
having dialogue which doesn't just explain the plot, but also describes a
character and maybe foreshadows or sets something up for later. The third draft
really has to get the story ready for publication, with line-editing to cut
down the word count as much as possible. Someone once told me to 'imagine the
editor is charging you for each word'.
Then there's the
final draft, where I do the last bit of proof-reading and checking for overused
words, like 'just' or 'decide' or 'wonder', which I seem to use a hell of a
lot!
I am the worst
procrastinator in the world and will do anything to avoid writing, but with
this new system I'm hoping plan out my time much more carefully and get the
next volume out in a year.
The ideal amount
of time I've found for writing is about 90 minutes. You have to decide to make
those 90 minutes sacred, keep away from Twitter and the internet. Even so, for
the first half an hour is just messing about, getting the brain warmed up. Then
I'll hopefully be in the zone for a good hour, before I stop. I stop at the end
of the time, even unless things are going really well, because I'll go off the
boil and stop producing anything any good.
One of the
things I like to do at the end of a session like this as well is to set up the
thing I'm going to be doing in the next session. Write the first few lines of
the next scene or a few lines of dialogue. So I'm not coming to the work
completely cold next time.
What do you think is your weak point as a
writer? Or, to say that another way, describe something about your writing you
would like to improve.
I often worry
about my characters and whether they're all the same, or whether they're all
just versions of me. I enjoy writing dialogue but it's so hard to get into a
character if you're not sympathetic with them or if they're supposed to be the
'bad guy'.
My main gripe
though is my lack of output, the procrastination that I mentioned. But then
again, I would not be too unhappy to have written only one or two good books by
the time I leave this rock by one means or another.
I used to read a
lot of books on writing and listen to writing podcasts and go to writing
workshops, but in the end I think you can overdo it. One tends to end up with
analysis paralysis, where you end up doing nothing because you think everything
you're writing is bad. There's a sort of bad writing hypochondria where you
recognise every example of bad writing and think 'yes, I do that.' You can
easily convince yourself you're writing is shockingly bad and that has the
effect of stopping you from writing, which is the opposite of what you should
do of course, which is write more and more until you get better.
Or, you could do
what I do and just have your story told by a narrator and then blame all the
bad writing on him.
Lastly, how many volumes are planned for
Canterbury Tales? Have you thought about what you’d like to write after the
series is finished?
There will be
two more volumes of the tales to come, making up the total of twelve tales.
Volume 2 should be out next year, with volume 3 following in 2015. Then I'll
probably collect the three volumes together into one book, and I'm thinking
that maybe I should add some new stuff for that version.
There could
be an infinite number of follow ups, but I'm a big fan of ending things before
they go stale. Leave your audience wanting more and all that.
The book after
was planned so long ago, well before the Canterbury Tales were even conceived.
But it's going to be a better book for the fact that I have honed my
story-telling skills on this project first. I'm really aware of learning all I
can from this project to build up to writing the next one.
It will also be
based on video-games and the culture that surrounds them. It'll have two levels
going on, a little like the Canterbury Tales has; firstly the group of players
in an online game and also the events and characters they play in the game
itself. It will also tie in with what I said about online games and the
character's stories emerging from the players themselves, rather than having
pre-written and scripted things in the game.
I'd love to
explore the iteration between the players and their characters in a system
which could potentially generate and manage an entire fictional universe drawn
from all the world's literature and culture on the internet. A sort of
automated AI storytelling machine which injects new stuff into a video game all
the time. Such a game would be endlessly playable (not to mention highly
addictive.)
I
met Luke Bellmason through our mutual friend Jae Blakney. She posted the
preface to Canterbury Tales on her blog. I was immediately impressed by the
quality of writing. Thankfully, Luke and I have talked several times and he
recently agreed to an in-depth interview. Here is Part 1.
In your
preface you discuss the process of coming up with Canterbury Tales. I think
it’s a valuable story for young writers. Did you have someone give you helpful
advice when you started writing? If so, who was it and what did they say?
I
can't think of any one person who
gave me advice when I started writing because I don't think I told anybody I
was doing it! I was one of those writers who was scared to show my work to
anyone because they might not like it. I am still like that and I imagine it's
a natural thing not to want to hear criticism but I didn't even give my work to
my friends to read.
Eventually
I plucked up the courage to join a writing group and it covered everything you
needed to know from fiction, to writing articles, to how newspaper stories are
written, to poetry, to romance, to short stories to novels. I can remember
reading out a story I'd written for the first time to the group. It was a ghost
story about a submarine and it was quite 'atmospheric'. I read it out to the
class and it was the very first time anyone had heard my work. A woman at the
front of the class said she had been 'transported away' to the place I was
describing and she could see the rolling waves, the rain and the dripping
walls. I think that was the moment I realised the power that writing could
have. Unfortunately, I had neglected to give the story an ending so she said
she was dying to know what happened next!
That
was the one experience I'd say that made me realise that being an author gave
you a tremendous power to create anything you wanted inside people's heads.
After that I was hooked, and even though sometimes I feel like life would be a
lot easier if I didn't have this little writing demon nagging at me day and
night to "sit down and write", I know I'll never be able to give it
up.
Once
you become a writer, you can never look at the world the same way again.
Wherever you go and whatever you do it gives you a purpose; you're an observer,
you get to look at things and think about why they are the way they are, what
they would be like if they were different.
One
if the other major events in my early writing days was finding Douglas Adams.
When I first saw the Hitchhiker's Guide to the Galaxy on TV, the old 80s
series, I realised that I was Ford Prefect. I'd always suspected that I wasn't
originally from this planet, so the idea of being a researcher for some
intergalactic guide book really appealed to me. That and the fact that Ford
(like his creator) managed to be a writer without actually doing that much
writing. For Ford (and Douglas) the experiencing of things was far more
important than the writing about them bit.
Sorry,
I seem to have drifted somewhat from the original question.
No. That’s a
perfect answer. In your introduction you mention a video game called Elite.
Have you tried replaying it recently?
Yes,
I did play a game called 'Oolite' a few years ago, which is a freeware version
of Elite for the Mac. It's been updated and expanded quite a bit and has a
great modding community, but it has a mode which lets you play it as the
original Elite. What you tend to forget is how boring it was! Compared to
modern games, there's really very little going on, so much of the game is in
your own imagination. That's also the key to good writing I think. The more you
cram into someone's head, the less work the reader, or the player, has to do
which means they're less engaged.
I
often wonder if playing Elite had an influence on my choice of career because I
ended up as a truck driver! I even started learning to fly a helicopter about
two years ago and there's a lot of that piloting, trucking kind of vibe going
on in the my stories. A lot of the stories involve sitting trapped inside a
box, and yet being free to roam the galaxy.
Are you aware
that Elite has a sequel coming out (Elite: Dangerous). If so, do you plan on
playing it?
Yes!
In fact I found out about Elite: Dangerous from Twitter and I saw the
Kickstarter page the day after it ended. There was an option on there to buy
the rights to publish an official Elite book, but I just missed out! So I could
have quite easily made 'The Canterbury Tales' into an Elite book, and it would
have been nice to have been part of the big launch next year when the game and
all the other books come out. The publicity would have been handy too. In
another way though I'm glad I missed the deadline because a) I need the money
for flying and b) this way I get total creative control.
From
what I read the new game is everything we've been waiting for all these years.
I played the original Elite sequel, Frontiers, but found it totally unplayable.
They had given it realistic physics and made an astronomically accurate galaxy
and solar systems, which was incredibly impressive in its own way, but it
totally ruined space combat. The speed of everything was all relative to the
nearest planet or star and enemy ships would whip past you at thousands of
miles per hour, then circle around and whip back again just as fast. You
couldn't even hit them!
So
I understand that this new Elite has gone in for more of a classic feel, with
much more detailed planetary systems, economics and political systems, and
everything is supposed to be tied in with one online persistent universe, so
when a system decides to build a new station, it will affect the commodity
prices for the construction materials in the surrounding systems and so on.
Wars can cause humanitarian disasters which will put the food prices up, all
kinds of complex interactions will be going on all the time.
What
interests me about all of this is the law of 'unintended consequences' and what
happens when you let real people loose on an open world. Emergent behaviour is
certain to create new and fascinating things in the game which the designers
hadn't anticipated. I love all of that. I played EVE Online for a bit and liked
how the stories in the game came purely from the player interactions rather
than being put there by the designers.
One
of the stories I'm working on now for Volume 2, the Miner's Tale, is based on
my brief experiences in EVE Online. If Elite: Dangerous can somehow mix the
chaos of an online game with the structure of the old Elite, it will be
awesome.
If I remember
correctly, you’ve never actually read the original Canterbury Tales. Do
you plan on reading it now?
I
fear that the original Canterbury Tales is totally impenetrable to anyone who
hasn't studied the medieval period and knows how to read “olde English”. Plus
the fact it's poetry. I read somewhere that it wasn't just one of the first
books published, but one of the first published in English. At the time, books
were in German, French or Latin, and the English people spoke was far removed
from what we speak now, it really is another language. Remember also that not
many people would have been able to read or write when the Canterbury Tales
came out.
I
suppose in a way, the world of medieval England is as far removed from us now
as the world of starships, faster-than-light travel and aliens, so maybe
there's a neat sort of parallel.
I
did find an updated version of the Canterbury Tales translated into a more
readable kind of English, the Percy Mackaye version if anyone wants to find it. I could see myself reading this at some point, though it's still
quite hard going. I actually based the language of the 'story-teller' in my
book on the kind of language used in this 19th century version.
The
main problem in understanding the book for me would be not knowing much about
that time period. The church was a much more powerful force in people's lives
and a few of the characters in the original stories are related to religion. In
a way, it would be like reading a science-fiction story with all the exposition
removed, which might be an interesting exercise.
History
fascinates me and I never took much interest in it at school. One of the
hardest things about history is forgetting everything that you know and trying
to imagine what it was like for people at the time. It's so easy for us to look
at major events, like world war two or the sinking of the titanic for example,
and look at them with hindsight. People knew and believed different things in
the past and that shaped their actions. It's one of the things that annoys me
about 'steampunk'. It's lazy history; it doesn't bother to filter out the
modern world, it simply assumes everything was the same then as it is now. All
steampunk is basically the 'Flintstones' to me.
I recently had the privilege of interviewing Sean P.Wallace, author of the YA science fiction novel Deep Echoes. I thoroughly enjoy his blog. Make sure you check it out. (See link at end of article)
Sean P. Wallace - author Deep Echoes
1. Where did the
concept for your novel, Deep Echoes, come from? It is a Young Adult
Fantasy/Science Fiction novel. Do you read much YA? If so, what books are your
favorites?
This is a complex question, sadly! Deep Echoes started a long time ago with
another book, an attempt to produce serialized fiction on my website. This
transformed into its own, non-serialized book, a book which I ultimately
decided I didn't like as it was set too late in my chronology. But I loved the
world I created, the world of Geos, and didn't want to let it go with that
book. So, an event mentioned in that book was planted in my imagination and
became, after much work, Deep Echoes.
2. You recently
redid the cover for Deep Echoes. What made you change it? Was this process
different choosing a cover the second time around?
I changed it because I decided that the old cover looked
like what it was: a cover made by someone who didn't have much artistic talent.
Me! It occurred to me that the cover wasn't helping to get people to read the
book, something I desperately want, so I contacted a designer friend and
commissioned a new cover. I had an idea of what I wanted for Deep Echoes and he realized that for me.
It was a simple, professional transaction: exactly what you'd want from such an
exchange!
Deep Echoes - New Cover
3. One of my
favorite posts on your blog was about your struggle to allow yourself to be an
artist. What you call the “black noise” or the “anti-art” is something most
creative people struggle with. How do you cope with it? Have you thought about
what accomplishment in your life could shut this noise down for good?
The main way I cope with it is through music. There are
certain songs that can lift me, put me into a better state of mind, and that
can help me to be creative. Where I'm struggling more so than usual, I'll pick
a soundtrack from a film in the same genre as my book - I used Western
soundtracks for writing Dust and Sand, a novel serialized on Geek-Pride.co.uk - and that will often
do the trick instead.
4. You mentioned
wanting to make a film. What kind of film? Who are your film-making heroes?
I had grand ideas but I also have very good friend who've
grounded me a little, advised me to live in the real world and get experience
of filmmaking and the industry. As such, I'm going to do a film-making course
and start with short films before deciding on the right script I could make
with the budget.
My film-making hero would be Kevin Smith, of Clerks and
Dogma fame. He is an inspiring speaker, artist and human being. If you don't
mind cursing and dirty humour, I'd recommend you check out his Smodcast podcast empire!
Kevin Smith
5. One thing my
readers will be very interested in is your choice to sell your book directly on
your site. You suggest they pay what they are willing through a “donate”
option. Your book is also available on Amazon. How has your experience been
with the donate option?
Without putting too fine a point on it, non-existent.
This isn't something which troubles me though: as I said before, I just want
people to read Deep Echoes. I think
you need to be a far more established artist than I for Pay If You Like to
provide any meaningful experiences. Still, I like having the option available.
6. Lastly, your
most recent blog post speaks very strongly about why you are boycotting
Orson Scott Card’s Ender’s Game. Why do you think some people are willing
to overlook the bigotry of an artist because their books are interesting?
I have a small amount of trepidation on this topic, as I
count H.P. Lovecraft as one of my favourite writers and he was a horrible
racist, something which comes out through much of his work. At first, I was
willing to overlook that aspect of his work but, as I grew and learned more of
concepts such as Privilege, I found that I could not ignore those parts of his
work. I haven't read one of his stories for many years now, and doubt I'll do
so, because I can't stomach the attitudes which come across in the piece.
I think the reluctance on some people's part not to
condemn Card is a fear/feeling that it reflects on them: the idea that they are
being accused of being homophobic for liking Ender's Game. They don't
appreciate that it is possible to enjoy a piece of media whilst still recognizing
its more troubling faults, and so they become defensive.
Orson Scott Card
The reason people can overlook the bigotry of an artist
is, I imagine, that the bigotry doesn't play a part in the work being produced.
It probably surprised many to find out about Card's homophobic views - I know I
hadn't heard about them until the recent Superman debacle - because he was a
Science Fiction writer: people often go to Science Fiction to find a world with
more advanced, enlightened views, and perhaps found some of them in Ender's
Game.
Then there's the concept of Free Speech, particularly
when this is combined with religiously-inspired beliefs: people don't like
views being denounced because of this strange idea that an opinion can't be
wrong. Despite it being patently the case that they can be disproven (through
scientific studies, statistics, etc.) were I to guess, I'd say that people
don't like opinions being fair game for dismissal and being disproved because
that might mean their own ideas are fair game.
But I'd say it's the bigotry not being clear and obvious
that makes the biggest difference.